Symbols
AI Symbol Table (v0.1)
Intro: 심볼을 만드는 방법
AI 심볼은 핵심 의미만 남기고, 점/선/면의 최소 요소로 표현한다.
각 심볼은 다음 원칙을 따른다:
- 단순성 — 디테일을 제거하고 본질만 표현한다.
- 메타포성 — 개념을 가장 잘 연상시키는 기초 기하 형태를 선택한다.
- 일관성 — 동일 카테고리는 유사한 형태적 문법을 공유한다.
- 추상성 — 실제 구조 그대로 그리지 않고 ‘상징적 형태’로 재구성한다.
아래는 AI 전 분야를 아우르는 정식 심볼 테이블이다.
Hierarchical Table of LLM Internal Dynamics
Activation System
| Component (Real Term) |
Dynamic Action (Process Name) |
| Activation |
Activation Drift / Activation Collapse / Activation Surge / Activation Routing |
| Neuron |
Neuron Competition / Inhibition Dynamics |
| MLP Gate |
Gate Opening Dynamics / Gate Collapse / Gating Shift |
| Layer Norm |
Norm-Induced Stabilization / Norm Shift Compensation |
| Residual Path |
Residual Flow Merging / Residual Routing Shift |
| Softmax Distribution |
Softmax Sharpening / Softmax Flattening / Probability Mass Shift |
| Logit |
Logit Drift / Logit Collapse / Logit Amplification |
Representation Space
| Component (Real Term) |
Dynamic Action (Process Name) |
| Representation |
Representation Warping / Convergence / Divergence / Collapse / Reconfiguration |
| Feature Vector |
Feature Fusion / Feature Separation / Feature Drift |
| Concept Direction |
Concept Drift / Concept Emergence / Concept Separation |
| Positional Embedding |
Positional Drift / Positional Reweighting |
| Superposition |
Superposition Collapse / Superposition Mixing / Alignment |
Attention System
| Component (Real Term) |
Dynamic Action (Process Name) |
| Query Vector |
Query Drift / Query Map Reweighting / Query–Key Convergence |
| Key Vector |
Key Alignment Dynamics / Key Reorientation / Key Field Distortion |
| Value Vector |
Value Propagation / Value Integration Flow / Value Mixing |
| Attention Score |
Score Redistribution / Score Collapse / Score Concentration |
| Attention Head |
Head Specialization Drift / Head Merge / Head Redistribution |
| Attention Map |
Map Reconfiguration / Map Collapse / Map Reinforcement |
| Component (Real Term) |
Dynamic Action (Process Name) |
| Projection (Linear) |
Projection Shift / Projection Realignment / Projection Warping |
| Routing Path |
Information Routing Shift / Routing Collapse / Dynamic Path Selection |
| Residual Connection |
Merge Dynamics / Shortcut Shift |
Memory & Context
| Component (Real Term) |
Dynamic Action (Process Name) |
| Token Representation |
Contextual Drift / Identity Shift / Representation Collapse |
| Hidden State |
State Transition Dynamics / Hidden-State Decay / Reinforcement |
| Memory Slot / Cache |
Slot Update Dynamics / Slot Eviction Flow / Slot Reinforcement |
| Context Window |
Context Compression / Reallocation / Expansion |
Training Signal & Update
| Component (Real Term) |
Dynamic Action (Process Name) |
| Weight Matrix |
Weight Realignment / Weight Drift / Weight Reparameterization |
| Gradient |
Gradient Flow / Gradient Suppression / Explosion / Vanishing |
| Update Rule |
Update Shift / Learning Dynamics Adjustment |